Build the Number · NC.K.OA.1 · NC.K.CC.3
The standard does not ask a child to produce a ten frame, a tally and a numeral. It asks them to know those are the same thing wearing different clothes. That is a different task, and a board does it better than paper.
One number sits at the top of the panel, large enough for the whole room. Below it, six empty slots: ten frame, tally, domino, counters, word, numeral. In the tray are ten cards — the six right answers and four near misses, which are the same pictures holding a different number. So a child cannot match by shape. They have to read the quantity.
| Tier | What changes | What it asks of them |
|---|---|---|
| 1 · Find it | Ghosted pictures in each slot; cards in the tray | Recognise. Which of these is seven? |
| 2 · Build it | No tray, no ghosts. Every slot starts at zero | Produce. Tap to add one, and count up to seven in each form |
| 3 · Your way | Any three forms, their choice | Decide. Which three can I do, and can I prove it? |
Five stars opens the next tier. A locked tier answers a tap with encouragement rather than doing nothing, and a child can always drop back down to one they have already opened.
A right answer says a child can do it. A wrong one says what they think — and where they aimed says which kind of wrong it is. Those are counted apart, because they want different lessons.
| What happened | What it means | What the record says |
|---|---|---|
| A tally card dropped into the domino slot | Two pictures confused with each other | tally → domino, counted against both |
| A tally showing 3 dropped into the tally slot when the number is 10 | The picture was read correctly and the quantity miscounted | right picture, wrong amount |
| The reminder button tapped on word | The form itself is not secure yet | Counted as half a miss |
| In tier two, a slot run past the target | Counting error, not recognition | Once per round, so fiddling does not bury them |
| Let go over the tray | Changed their mind | Nothing. That is not an error |
This is the part a worksheet cannot do. A page of wrong answers tells you a child missed four. It cannot tell you that three of those four were the same two pictures being swapped for each other, which is one lesson rather than four.
The record ranks the six forms by misses, counting a request for help as half of one. The two at the top are the two to work on, and the tool will say so in a sentence:
Then Practise just these two turns the board into that child's: their colour, their jar, their record. Three numbers across only those two forms, with four near misses drawn from the same two, so there is nowhere to hide. At the end it awards the same star the ordinary ladder gives, because the child doing the extra work is the last one who should go unrewarded.
It never offers a drill on one form alone. A single weak spot is paired with whatever it gets confused with most often, because matching one thing against itself is not a task.
Most of what a kindergarten teacher knows about a child lives in their head and evaporates. The value of this record is not that it judges — it does not — but that it gives you something concrete to hand to someone else.
It is not an assessment. At a panel with a class watching you are teaching, and what can honestly be captured is who came up and what happened. That is a note, not a score. A board tool claiming to have assessed twenty children has assessed nobody.
Nothing is on the glass. No percentages, no scores a watching class can read. The record sits behind the teacher passcode, and un-hiding the button in a browser still gets you nothing without it.
NC.K.OA.1 asks a child to represent addition and subtraction with objects, fingers, mental images, drawings, sounds, acting out, verbal explanations and expressions — and to make connections among representations. That last clause is the one this tool exists for. NC.K.CC.3 covers writing the numeral.